![]() This particular shot is for a rescue mission. These are some ideas for a radar, fuel and life meters. I took some of the shapes from Illustrator into Photoshop and laid them over a screenshot of what we have in game up to this point. Even though we wanted a non-in-world front-end I still needed some design consistency. I played with a lot of shapes and edges and applied them to needed elements.Īt this point I made a start to the In-Game UI and HUD. I like the idea of the flat graphic design style with animated elements. Right from the start we all agreed that on a colour palette of orange black and almost-white. This would contain the mission briefing, helicopter and soldier selection, upgrades and settings. The initial concept for the UI and HUD was to create a front-end that did not exactly feel like it was part of the game world, but more as webby-design setup software. Icon Design for Pocket Play Apps' Pool Rivals ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |